UnityDoorstop fork that’s specfically tailored for the game PEAK. It offers a signature-based in-memory patch to the UnityPlayer to bypass the -force-vulkan parameter. This aims to replace UnityPlayerPatcher but essentially has the same inner working. So if you want to know more about how this works, you can read about it over there. [source]
Additional Configuration:
[Extra]
# If true, UnityPlayer will be patched to bypass force vulkan.
bypass_vulkan=false
Additional CLI Argument
Argument | Description |
---|---|
--doorstop-bypass-vulkan bool | If true, UnityPlayer will be patched to bypass force vulkan. |